Ludum Dare 32: Day 1

By Samuel Johansson

Day one is over… Time is running out!
GRAB YOUR KITTENS!

Ok, I’m not panicking just yet. I got a few important things done and some things almost done.
Not sure if this’ll turn out to be even close to what I imagined. Actually, it won’t, because I changed my mind half-way through. Not a big deal.

I created a pretty decent level generator which doesn’t feel too artificial or maze-like. But its parameters need a lot of tweaking, which I will do later.

Map/Maze Generator

Map/Maze Generator

I also started to work on the weapon (which isn’t the weapon I originally had in mind). This could definitely be a hit or miss. I’ll know more when I get some enemies to kill(?) with it. It’s all about learning!

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